ILAS Seminar-E2 :Let's simulate human movement

Numbering Code U-LAS70 10002 SE50 Year/Term 2022 ・ Second semester
Number of Credits 2 Course Type seminar
Target Year Mainly 1st year students Target Student For all majors
Language English Day/Period Fri.5
Instructor name PATAKY,Todd (Graduate School of Medicine Associate Professor)
Outline and Purpose of the Course Computer animations of human movement help (a) clinicians understand movement disorders, (b) doctors make corrective surgery decisions, and (c) engineers design artificial limbs. This course will introduce you to human movement simulation from the perspectives of motion capture and animation. A variety of movements will be considered, ranging from simple single-segment motion to complex, natural 3D motion. We will use the free-and-open-source software "Blender" to create realistic animations of human movement. As a final project, students will generate a short animated movie, using animated movement to tell a story. Programming experience is useful but not required.
Course Goals Students will learn about human modeling, animation and simulation. Students will also learn the fundamentals of motion capture, and how motion capture data can be used to drive the motion of 3D human models. In two classes students will work hands-on with expensive, Hollywood-grade motion capture equipment to support animation work. You will gain experience using open-source software, working in 3D software environments, and in planning and managing a relatively complex software project.

After some initial general assignments, focus will shift to Final Projects, which students will work on for most of the semester. The goal of Final Project is to create a 60 s (or longer) animation involving realistic human movement. The animation theme and specific techniques are free, to be be chosen by each student based on your interests. The instructor will help students to choose a Final Project that is challenging, but also achievable. The instructor will also help you solve Final Project modeling and animation problems as you encounter them.
Schedule and Contents The following weekly topics will be covered:

1) Introduction: Human Modeling and Blender
2) Animation I: Basics
3) Human Modeling I: Armatures
4) Animation II: Armature Poses & Pose Libraries
5) Presentation & Discussion Day I: Final Project Proposal
6) Animation III: Fine Tuning
7) Human Modeling II: Bodies
8) Human Modeling III: Inverse Kinematics
9) Human Modeling IV: Motion Capture Data
10) Presentation & Discussion Day II: Final Project Updates
11) Advanced Topics I: Materials & Lighting
12) Advanced Topics II: File Management & Baking
13) Advanced Topics III: Scripting
14) Presentation & Discussion Day III: Final Projects
15) Feedback
Evaluation Methods and Policy Students are expected to actively participate in class, to reproduce all examples discussed in class, and also to complete regular assignments.

Evaluation will be based on the following criteria:

- Assignments (16%) [2 @ 8% each]
- Progress Presentations (16%) [2 @ 8% each]
- Project Progress Reports (32%) [4 @ 8% each]
- Final Project & Presentation (36%)

TOTAL: 100%
Course Requirements There are no specific requirements for this class. However, students must be willing to work with open-source software, which is relatively poorly documented compared to commercial software. The class instructor will help with problems, but students are also encouraged to find solutions to their problems through internet searches.
Study outside of Class (preparation and review) This course has a variety of out-of-class assignments (and no exam). Students who do not pay attention to the lecture content during class will likely have difficulties completing the assignments.

Additionally, there will be a Final Project that students are expected to complete outside of class, with in-class support.
Textbooks Textbooks/References No specific textbook will be used. All necessary materials will be distributed electronically and will be discussed in class.
References, etc. A number of useful books and internet resources will be discussed for student self-learning.
Related URL http://www.blender.org
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