ILAS Seminar :Introduction to Educational Innovation - New Trends in Learning and Teaching

Numbering Code U-LAS70 10001 SJ50 Year/Term 2022 ・ First semester
Number of Credits 2 Course Type seminar
Target Year Mainly 1st year students Target Student For all majors
Language English Day/Period Thu.5
Instructor name IIYOSHI TOORU (Center for the Promotion of Excellence in Higher Education Professor)
Outline and Purpose of the Course Over the last decade, the emerging Internet-enabled open education movement has been transforming the landscape of higher education both globally and locally. By making educational tools, resources, and knowledge freely and openly accessible to everybody around the world, the movement is beginning to radically change the cultures, values, systems, ecology, and economics of higher education. In short, open education is enabling all of us to learn anything, anytime, anywhere.

In addition to the ongoing open innovation movement, the emergence of AI applications in education, especially our rapidly increasing ability to analyze and utilize “big data,” provides us with enormous possibilities to better support more personalized and collaborative lifelong learning building upon the abundance of openly shared educational resources. Furthermore, some evolving pedagogical approaches such as gamification and project-based learning are helping promote and accelerate the acquisition of critical skill and knowledge both for individual and social needs.

This course explores the future of education and our society and how we personally and collectively learn in innovative ways.
Course Goals The goals of this course are for students to: 1) understand the core values, possibilities, and challenges in open and innovative education; 2) gain basic skills, such as learning strategies and methods, and knowledge for effective learning that takes advantage of open education; 3) become familiar with various open educational resources; and 4) define optimal ways to enhance and accelerate both personal and collaborative learning in undergraduate, graduate, and life-long education.
Schedule and Contents The course consists of some activities such as lectures, case studies, assignments, large and small group discussions, group/personal learning design/planning projects/presentations, and report writing. Some of the course activities will be made open and public online.

The planned course outline (for 15 classes) is as follows.

1. Course Introduction/Orientation
2. Artificial Intelligence (AI) and Education
3. Gamification and Learning
4. Open Education: Overview
5. Virtual Reality (VR) and Augmented Reality (AR) and Education
6. Open Education: Case Studies
7. Group Activities: Review of Open and Innovative Education Projects
8.Group Presentations
9.Skills and Knowledge for the 21st century society
10.Self-Guided Learning and Mastery Learning
11.Peer Instruction and Learning Communities
12.Open Knowledge
13.Evaluation of Open Learning
14.Group Presentations
15.Feedback

The following questions, topics, and case examples will be covered during the course:

Questions:
- What are possibilities and challenges of AI, Gamification, VR, and AR in education?
- How can we enable and encourage learners and educators to participate in open education?
- What does open education mean as an agency for both formal and informal education?
- How can learning communities take advantage of open education?
- What support needs to be provided to make open education effective?
- How can openness help further expand and advance higher education?

Topics:
History of open education, open technology, open content, open knowledge, open practice, flipped classroom, online study groups, peer learning/instruction, massive open online courses, personalized learning, self-guided learning, assessment and evaluation of learning, learning analytics, open educational innovation, future of higher education, etc.

Case Examples:
MOOCs (edX, Coursera, Udacity, etc), OpenCourseWare, Khan Academy, Open Learning Initiative,
Connexions, iTunes U, TED, University of People, P2P University, Western Governors University, Open
University, MERLOT, PhET, OpenStudy, Coursera, Edx, iLab, Sakai, KEEP Toolkit, MOST, etc.
Evaluation Methods and Policy Grades will be determined based on in-class/online discussion participation and homework (40%), group and individual
projects and presentations (30%), and a final paper (30%). There will be no quizzes and examinations.
Course Requirements None
Study outside of Class (preparation and review) Online videos, other educational resources, and discussion forum will be used supplementally.
References, etc. Opening Up Education: The Collective Advancement of Education through Open Technology, Open Content, and Open Knowledge, Toru Iiyoshi and M.S. Vijay Kumar, (The MIT Press), ISBN:9780262515016
Related URL https://mitpress.mit.edu/books/opening-education
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