8931025Media and Culture Studies
Numbering Code | G-LET37 68931 LJ36 | Year/Term | 2022 ・ First semester |
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Number of Credits | 2 | Course Type | special lecture |
Target Year | Target Student | ||
Language | Japanese | Day/Period | Tue.2 |
Instructor name | ROTH,Martin Erwin (Part-time Lecturer) | ||
Outline and Purpose of the Course | Videogames are deeply embedded in the culture industry, the military industrial complex, algorithmic control and platform capitalism. In this lecture, we will draw on theoretical work done in cirtical game studies in order to consider contemporary game culture. | ||
Course Goals | Participants understand the relevance of critical perspectives on digital games, are able to apply such perspectives to the analysis of games and digital media, and are equipped with a set of tools for thinking about the contemporary media environment. | ||
Schedule and Contents |
1.What is critique? The Frankfurt School 2.Play I: Huizinga 3.Play II: Suits 4.Marketing Circuits: Kline et al. 5.Empire: Dyer-Witheford et al. 6.Cyborg: Haraway 7.Expression I: Galloway, Kirkpatrick 8.Expression II: Wark, Flanagan 9.Representation I: Malkowski et. al. 10.Representation II: Gender: Shaw, Ruberg 11.Gamification: Inoue 12.Platforms: Castronova 13.Metamedia: Boluk et al. 14.Reconsidering Play: Sicart, Henricks, Roth 15.General discussion |
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Evaluation Methods and Policy | The course will be evaluated based on active participation in the discussion (30%) and a report (70%), based on a six-point grade scale. The evaluation will be based on the course objectives. | ||
Course Requirements | None | ||
Study outside of Class (preparation and review) | Students are expected to prepare the weekly assigned texts in preparation for the class. |