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現在位置: ホーム ja 医学研究科 ヘルスプロモーションにおけるゲームの応用

11 - ヘルスプロモーションにおけるゲームの応用, 2016

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ヘルスプロモーションにおけるゲームの応用
Game for health: Introduction to serious game for health promotion

木原 正博 教授
Bhekumusa Wellinton Lukhele

医学研究科

2016年 後期前半

講演ビデオ

Course Contents

11 - top , 2016

11 - 講義映像 , 2016

11 - Introduction: Definition of Concepts - Bhekumusa Lukhele, Kyoto University , 2016

11 - Introduction to the Course , 2016

11 - Introduction to Gamification , 2016

11 - Definition of a Game , 2016

11 - Definition of Gamification , 2016

11 - Insights into Gamification , 2016

11 - Types of Serious Games and Gamification - Norihasa Wada, Edulab, Inc. , 2016

11 - Intervention Mapping and Evaluation - Bhekumusa Lukhele, Kyoto University , 2016

11 - Game Mechanics - Norihasa Wada, Edulab, Inc. , 2016

11 - Current Trends and Future Perspectives - Toru Fujimoto, the University of Tokyo , 2016

11 - SwaziYolo Serious Game Example - Bhekumusa Lukhele, Kyoto University , 2016

11 - Describe Intervention Mapping , 2016

11 - Need Assessment and Programme Objectives , 2016

11 - Theory-based Methods and Practical Strategies, Program Design , 2016

11 - Program Implementation and Evaluation Plan , 2016

11 - Introduction , 2016

11 - Brief History Overview of Serious Games , 2016

11 - Current Trends , 2016

11 - Future Perspectives , 2016

11 - About digital game industry, games and gaming , 2016

11 - 3 principles of games: meaning, mastery and autonomy , 2016

11 - Implications and new trends , 2016

11 - Lecture Index and Self introduction , 2016

11 - Global Games Market and History of “Games beyond Entertainment” , 2016

11 - “Serious Games”, “Gamification” and Their Differences, Similarities , 2016

11 - Classifying of “Serious Games” , 2016